Stills and trailer from the Last of Us Part II Reveal at PSX 2016.
Cinematic lighting samples from chapter 1 of Uncharted 4.
These are my demo reels, in game and pre-rendered. Enjoy!
Cinematic lighting samples from chapter 6 of Uncharted 4.
I was responsible for the character lighting on this marketing still for Uncharted The Lost Legacy. It was later painted over by Marek Okon.
Samples from the Last of Us cinematics. I was responsible for lighting and compositing.
Some samples from my work on Halo Wars cinematics done at Blur studio. Responsible for lighting and compositing.
Cinematic lighting samples from chapter 6 of Uncharted 4.
Some samples from varied pre-rendered projects. Responsible for lighting and compositing.
Cinematic lighting samples from chapter 7 of Uncharted 4.
Samples from the Last of Us cinematics. I was responsible for lighting and compositing.
Cinematic lighting samples from chapter 8 of Uncharted 4.
Cinematic lighting samples from chapter 11 of Uncharted 4.
Some samples from Dante's inferno's cinematics done at Blur Studio. I was responsible for environment modeling, lighting and compositing.
Samples from the cinematics for the game "Prototype". Done at Blur Studio, responsible for lighting and compositing.
Cinematic lighting samples from chapter 13 of Uncharted 4.
Samples from the Last of Us cinematics. I was responsible for lighting and compositing.
Cinematic lighting samples from chapter 16 of Uncharted 4.
Cinematic lighting samples from chapter 19 of Uncharted 4.
Samples from Fable 3 cinematics. Responsible for modeling, shaders, lighting and compositing.
Cinematic lighting samples from chapter 22 of Uncharted 4.
Some samples from Dragon Age's cinematics done at Blur Studio. Responsible for lighting and compositing.
Some really old stuff that I still kind of like :) .